
Here it is--the very first Dungeons & Dragons book I ever bought. In pretty good shape at first appearances, until you take a look at the spine:

I have a rough idea when and where this happened, but I'm still not sure how. I believe I stepped on it wrong, but I'm not sure if it was me or one of the other psychos in my original group.
So. 3.5 edition D&D. What can be said about it that hasn't already been said about doing your own remodeling? It seems enriching and fulfilling at first, until about a quarter of the way through when your kitchen is in ruins, you can't figure out how to install the new sink without dropping it on your foot and you're buying the cheapest grout just to stay in the black. There's a reason I cringe every time a 4th edition books recycles 3.5 artwork.
This book's in the collection more as a courtesy than anything else--I sold off all my other few remaining 3.5 books not too long ago and I wasn't sure Powell's would take this one, what with the damaged spine. That and this edition DOES cast a pretty long shadow in my gaming history and I'd be remiss to ignore it.
This is the edition which introduced me to D&D, sorry to say. No, I can't claim any sort of long-term investment in tabletop gaming. Basically I started to get tired of video games, heard the new edition of D&D was pretty simple to learn and thought I'd give it a shot.
And it IS simple...up to a point. For very low-level campaigns (up to about level 5), 3.5 is damn-near perfect. So long as one sticks to the basics of "move from point A to point B, check for traps along the way, swing sword at monster, repeat", you'll get along fine. It's when you try anything more complicated (and trust me, you will) that it all starts to fall apart.
You see, Wizards of the Coast wanted an edition to lure in newbies, and in many ways they got one. This edition FINALLY sets "rolling high is good" in stone--no THAC0 to mess around with, no having to do algebra just to see if an attack connected. However, they wanted to keep the veteran players interested too, and for this reason they didn't seem quite willing to just toss a lit match on AD&D and start over at this point. So a lot of elements of AD&D got carried over into 3.5. Which is a fine idea in and of itself--you don't just eject that kind of pedigree without good reason, right? Unfortunately, nearly all the stuff that got held over were the elements of AD&D people found most annoying.
The end result? 3.5 does away with class limitations for nonhuman characters, but keeps ability score penalties. It keeps the Vancian magic system, but low-level wizards are still useless after one fight. It makes high dice rolls the law of the land, but keeps the no-save insta-kill effects. 3.5 still asks you to accept that your character invested the years of time needed to learn how to use a sword or bow, but somehow never learned how to throw a punch. And clerics are still the one class nobody wants to play but you can't leave the inn without. It keeps the nine-tier alignment system, even though people only knew how to roleplay about three of them. And the level drains. Dear god, the level drains.
And believe me, a LOT of monsters used level/ability-draining attacks. So many, in fact, that I was sometimes left wondering why this game even bothered using a hit point system. Worse yet, nearly all of them were touch attacks--i.e. the monster only had to lay a hand/feeler/whatever on you. So you either wound up spending a lot of time fussing over getting your Touch AC as high as possible, or suffered the indignity of your full-plate-wearing fighter keeling over because some ghost poked him.
In fact, "getting things as high as possible" sums up 3.5 pretty well. Powergaming is annoying in most rulesets--here, it's a coping mechanism. Back when I played 3.5 I despised munchkins in principle, yet thought nothing of taking the Endurance feat and getting mithril full-plate so I could sleep in my armor. I know, I know--it's just that 3.5 spent so much damn time trying to get you killed that wise players spent a lot of time and GP preparing for contingencies like that. Or just getting tired of them and set about breaking the game so as not to deal with them at all, as in the case of the inestimable Pun-Pun. Myself, I figured out how Two-Weapon Fighting went from "too much penalty hassle" to "unstoppable steel whirlwind" if you took the right feats.
Usually I end these reviews of old D&D stuff by saying how, given the opportunity, I'd be glad to give playing them a try. But in this case...no! I've been there! It's the spawn of hell and I'll never, ever play it again (Neverwinter Nights 2 doesn't count, right?)! I don't miss having rules for everything and everything, and all those rules having exceptions! I don't miss having to carry around three swords--each a different kind of metal--AND a mace, just to deal with damage resistances! I don't miss buying every new supplement because I think I need them to stay competitive, only to find out all the new prestige classes are rubbish (okay, this one's mostly my fault, but still...)! I don't miss having to recalculate my HP because I took CON damage! I don't miss having to deal with level adjustments just because I wanted to play something with scales! I don't miss buying the latest issue of Dragon and seeing stats for something from a PS2 game! I don't miss spending more time in combat arguing than actually fighting, because...er, because that one still happens actually.
But still! I think all these people who bitch about 4th edition should go back and give 3.5 another spin. Maybe THEN they'll remember what a bad ruleset looks like! Maybe THEN they'll learn not to bitch about something just because it's new (though lord knows that's a popular diversion amongst longtime D&D players)! I know, fat chance right? But seriously, most old-timers have a favorite old edition they look back on with nostalgia--does ANYONE do that for 3.5?
Anyway, this has gone on way too long--again. Long post short, 3.5 sucked and you suck for liking it. With this kind of intro, it's a miracle I still play tabletop RPGs at all...